The Museum
Your very first stop is the Nabooti African Museum, which is just to your left when you arrive on Nabooti Island. Go inside the museum, run to the left and drop down to the first floor. Then walk over to the right until you get to the Nabooti Monument. Spek with the woman standing next to it and she will tell you the tale of the missing jewels. When she asks you to help find the jewels, accept her offer and she will give you a map of Africa.
Now head outside the museum and walk to the far left. You’ll see a plane. Click on the seat (the cursor should say ‘Fly!’) A map of Africa will appear and the plane will follow your mouse cursor. Fly to the right until you see a dot labeled, Mountains of the Moon. Click on this dot and your plane will land there.
Mountains of the Moon
The first part of this area can be incredibly frustrating. The basic idea is to get all the way to the top while avoiding the boulders that come crashing down on you. The goats will also head-butt you if you get too close to them. To start, run to the left and jump over the goats in your path. When you get to the far left, stop and let the goat come and butt you. He will send you flying in the air and you’ll land safely on the ledge above.
Jump onto the trees to the right of the ledge and then jump up when you see a woman above you. Speak with her and she’ll tell you she’s having trouble getting one of the cactus figs on the cliff. Jump up to the left and collect the Opuntia Fruit (a.k.a. cactus fig). Then run to the right and jump over the waterfall, and head back up to the left, avoiding the goats and boulders if possible. Keep jumping up on the icy ledges until you get to the upper-right corner. You’ll see an old man above you but you can’t jump directly to him. Instead, do a running jump to the left to get to the platform and then jump back across to stand next to the old man in front of the cave.
The old man will challenge you to a game of Mancala. Once you begin the game, you’ll learn the rules if you don’t already know them. When you win, you can enter the cave behind him.
Drop down the left side to get to the bottom, where you’ll find an old cell phone. There are some cool cell phone tricks you can use to get special costumes, but for now, just keep going. Jump up the platforms to return to the starting location and then jump onto the narrow platforms to the right. You need to keep moving to avoid the falling icicles and you might fall a few times before you get across. If you do, just return up the platforms on the left and try again. Once you reach the end on the far right, you’ll find one of the Lost Jewels of Nabooti. This is the red jewel. Now return to the cave entrance and go outside. Then jump down to the right and make your way back to the plane.
I guess the cell phone reception in this cave wasn't strong enough to save this guy.
Blue Nile Falls
Fly the plane to Blue Nile Falls on your map. When you arrive, jump up onto the platforms and go up to the top where you will see a purple flower called an Egyptian Blue Lily. Jump on top of it to put it in your inventory. Now jump down and to the right across the waterfall to get to another set of platforms and climb up those.
You’ll arrive on a platform where there’s a woman standing with a chicken, a fox, a bag of feed and a basket attached to a rope and pulley. Talk to her and you’ll discover she needs help getting all three items across. Offer to help her. This is a classic puzzle where only one of the three items can be moved at a time, and certain pairs of items (like the fox and the chicken) can’t be left together unattended. Here’s the correct order of how to move everything across.
Bring the chicken to the left side and go back with an empty basket.
Bring the feed to the left side and go back with the chicken.
Bring the fox to the left side and go back with an empty basket.
Bring the chicken to the left side.
You need to move the fox, chicken and feed over in the correct order.
Congratulations! You did it. Your reward for helping the woman is that she tells you about a hidden cave behind a bush on the right side of the waterfall. Jump down and to the right. If you set it up correctly, you’ll land right in front of the cave. Click on it to go inside.
There are several narrow platforms you need to jump across inside the cave. If you fall down, just jump back up on the left side and try again. Watch out for the stalactites that fall from the ceiling. When you get to the end, you’ll find the purple jewel of Nabooti. Once you have it, head back outside and return to your plane.
Return to Nabooti
Now you must make a quick return trip to Nabooti to make a trade with one of the merchants. Fly there and then speak to the woman wearing the orange clothing. She will offer to trade your Egyptian Blue Lily for a Desert Turban. Say yes and once the trade is complete, head back to your plane.
Giza
The next stop is Giza at the mouth of the Nile River near the top of the map. As soon as you arrive, open up your backpack and put the Desert Turban on. This will disguise you to look just like one of the {tomb raidersworkers} digging at the pyramid. Walk over to the first one and he will give you a shovel. Pay close attention to the shovel handle. It has the name Vince Graves and a phone number (555-6789) carved into it. Now pull out your cell phone and dial that number. It will cause the phone to ring in the tent to the right and the boss will go inside the tent to answer it. As soon as he does, the workers all run away.
Go to the outside of the tent and click on the backpack sitting on the ground. Inside there is a Moon Stone. Take it and then jump up on top of the Sphinx’s head. Then use the moon stone. It will cause a moonbeam to appear and magically open the tomb door at the bottom of the Sphinx. Jump down and go inside.
Wheeee! Jumping off the top of the Sphinx in Giza.
You’re now inside the tomb and you’ll encounter a series of tricky puzzles that you need to solve. The first puzzle is some rotating blocks. Walk all the way to the right and click on the panel you see. Now you need to get all four pieces to be horizontal. Clicking on one causes the other three to rotate. The correct order to click is (looking from left to right) the first piece, then the third piece, and finally the fourth piece. When all four pieces are horizontal, the platforms to the right will form a bridge that you can cross. Keep moving to the right and then jump up. You’ll soon arrive at the second puzzle.
In the second puzzle, you need to push the blocks on top of the platform down and arrange them underneath to match the layout on the wall. It’s a little tougher than it first seems because you need to do things in a certain order. If we number the blocks from 1 to 4 going from left to right, here is what to do.
Push block 4 down on the right side of the platform and then push it to the left so that it’s a little bit past the left edge of the platform above.
Push blocks 1 and 2 down on the left side of the platform and then push them to the right so that they’re past the right edge of the platform above.
Jump on top of blocks 1 and 2 and stand in the middle and then click down to get inbetween them. Then push block 1 back to the left until it’s touching block 4.
Go back up on the platform and push the remaining block 3 down to the right.
Jump down and get on the right side of block 2, which is now the last block on the right. Push it towards the middle.
Jump over to the left and push the other blocks towards the middle.
All of the blocks should now line up in the correct order in the middle. Once you get them exactly right, a hidden door up above will open up. If you mess up, you can pull the reset handle and start over. Once the door opens, jump to the right of the blocks and push them all the way to the left wall. Then jump up on the blocks and jump up to the platform that just opened up. Run through the hall and jump down and go to the left, past the pottery on the ground. You’ll arrive at the next puzzle.
Now you must jump up another series of platforms. Each one has different hieroglyphics (pictures) on it and you must jump on them in the correct order or they will all come crashing down and you’ll have to start at the beginning. The correct order is as follows:
-Jump on the picture of the person.
-Jump on the picture of the boat on water.
-Jump on the picture of the bird with the staff.
-Jump on the picture of the eye over the long shape.
Now you can jump onto the row of bricks above your head. Walk a little to the left and climb the rope. When you land on the rope, the bricks below you will crash to the ground. When you reach the top of the rope, you will arrive at the final (and hardest) puzzle in the tomb.
In the final puzzle room, there are four columns and each one has a switch on it. Clicking the switch causes sand to fall and start filling up the room. You need to click on the switches in the correct order and you need to move very quickly. The correct order is the fourth column, followed by the second column, then the third column, and then finally the first column. When you get all four switches, the sand will stop flowing and the sarcophagus in the the middle of the room will open to reveal blue Nabooti jewel. Walk over to claim it and then run out of the Sphinx and return to your plane.
Kaya Forests
The next stop is the Kaya Forests. Go to the right of the plane once you land and then jump onto the roof of the second hut. Then jump up into the trees and you will find a gold nugget in one of the treetops. Jump down to the ground and look for a giant tortoise shell. Go into your backpack and use the Opuntia Fruit. You’ll walk over to the left and place it on the ground. The tortoise will wake up and walk over to the fruit to eat it. Now go over to the small hole where the tortoise was sitting and use the shovel in your backpack. You’ll uncover an Ebony Elephant figure and two strange ghosts will appear. Click on the one on the left and he’ll tell you to return a Fingo to him for a reward. Head back to the plane.
Second Return Trip to Nabooti
Fly back to Nabooti and speak to the woman in the blue outfit. Trade the elephant figurine for a Fingo. Now talk to the man and trade your gold nugget for a digital camera. Head back to the plane.
Return to Kaya Forests
Fly back to the Kaya Forests and speak to the ghost again. Tell him you have found the Fingo and he will give you the green Nabooti jewel as a reward. Go back to the plane.
Safari
The next stop is the safari. Walk to the right and you’ll meet Big Zeke, who runs the safari expedition. He’ll tell you that he needs to get seven good pictures of different animals. Tell him you’ll help and he’ll take you to the picture spot. This starts an easy mini-game where you need to take pictures of animals that are hiding. Here’s how to find them all. Move the camera with your mouse and click when you want to take the picture. Make sure the animal is completely out of its hiding spot when you take the picture.
There is a bird in the top left corner on a tree-top.
You’ll find a giraffe in the middle, next to a tree.
There is a zebra to the left of the giraffe.
The lion is right next to the zebra, hiding in the bushes.
There is a crocodile in the stream.
You’ll spot an elephant on the right side.
A gazelle will pop up in the bottom-right corner.
Getting pictures of all the animals at the safari.
Press the close button in the upper-right when you have all seven good pictures and then Big Zeke will give you an old mining helmet as a gift for helping him take the pictures. Head back to your plane.
Diamond Mines
Fly South until you get to the bottom of Africa and click on the dot for the Diamond Mines. As soon as you arrive, open your backpack and put on the Miner’s Hart Hat. The run all the way to the right until you pass an electric fence and arrive at a control box with a dial and wires. Click on the switch between the red and green lights to turn off the electric fence. It will only stay off for a short time and a timer will appear in the lower left corner to show you how much time is left before the electric fence turns back on. Now move quickly to the left and run up to the top of the mound of dirt. Jump up onto the metal structure and the run up it until you fall through the gap. Keep running to the right until you reach a barrel of explosives below a hole in the fence wire. Jump on the barrel and then jump up through the fence. Your cursor should say ENTER here, so click to move to the next spot.
Run to the left until you get to a series of ramps. There are large red metal explosives carts coming down the ramps. Keep jumping up the ramps while avoiding the carts. Then go down into the chute where the carts are coming up from.
When you arrive in the next spot, you’ll see a switch with a green light and sparks shooting out of it. Click on the switch to turn it off. Then jump to the left side of the explosives barrel on your left and push it to the right until it stops against a rock. Some of the gunpowder leaks out of it as you push it along. Go back to the switch and click on it to turn it on. The sparks will light the gunpowder trail and then make the barrel and the rock explode. Turn the switch off and repeat this one more time, by pushing a second explosives barrel all the way to the far right where you’ll come up to a wall of rocks. Turn the switch on and they’ll all explode, revealing a passageway to the right.
Push the mine cart a little bit to the right and you’ll jump inside. Now you just need to avoid obstacles by ducking at the top and jumping over the stalagmites in the ground as you pass them. Time your jumps so that you jump as soon as you see the signs telling you to do so and duck down well before the cart nears the high points in the track. You’ll need to duck four times and jump three times. When you reach the end, you’ll arrive in the next room.
Jump when the signs tell you to.
Run all the way to the right and climb up onto the wall. Then jump back to the left onto the platform and then jump up again onto the second platform. There is a large black rock with diamonds still inside it. Click on the rock and you’ll play an easy mini-game where you need to find the final white Nabooti crystal with a magnifying glass. The Nabooti crystal is the one with a tiny inscription on it. It’s over on the left side and very easy to locate. Once you have it, climb up the rope and head back to your plane.
Final Return to Nabooti
Now that you have all the crystals, fly back to Nabooti and go inside the museum. Walk down to the bottom floor and speak with the woman next to the statue again. Now you need to place the crystals inside the statue in the correct order. From the bottom, the order is: yellow, orange, blue, white, red, green, purple. Once all the crystals are in place, the statue will turn into a spaceship and zoom into outer space. Congratulations, you’ve completed the Nabooti Island mission. Claim your medal as a reward!
The Nabooti statue with all the crystals placed in the correct order.
BONUS: Secret Cell Phone Numbers
Don’t forget that you still have the cell phone that you found in the Mountains of the Moon. You can use the cell phone to dial special numbers and get secret items.
Dial 911 to get a cop outfit.
Dial 411 to get a brain in a jar on your head.
Dial 1337 to get a Ned Noodlehead outfit
Cheats and walkthrough
Tuesday 9 November 2010
Poptropica Nabooti Island Walkthrough
Poptropica Counterfeit Island Walkthrough
Your Arrival On Counterfeit Island
Follow the map to Counterfeit Island. You’ll arrive by balloon right next to the museum. Start running all the way to the right and head to the Downtown area. When you arrive, the first store you’ll see is called Bobo’s Clown Store. Go inside. You’ll see several colored balloons inside. Click on the green one to pick it up and then leave the clown store.
EXTRA: you can jump up on the roof of the store to talk with Bobo the clown. He’ll tell you why he’s up on the roof. It’s not necessary to talk with him to complete this quest.
Now head all the way to the right and enter the Countryside zone. Walk a little bit further to the right and you’ll come across a crying boy and a young woman holding a red balloon. Click on the crying boy and you will give him your green balloon. Once he has it he’ll fly up and away into the air. Poor balloon boy! Oh well, he’s not your problem right now. Head back to the left to go Downtown and then run all the way to the left of that zone and go into Main Street. When you arrive at Main Street, go inside the Web Browser Internet Cafe. Once you’re inside, walk to the right and talk to the bearded guy wearing the hat and camera. He’ll tell you that he lost his tunnel tour tickets and that if you can find them, he’ll give you one. While you’re talking to him, look up at the TV behind you. It’s balloon boy on the news! Head back out of the cafe and then go to the right and go to Downtown.
Your next stop is the garbage can just to the right of the entrance to the underground tunnel tour. Click on the garbage can and a screen will appear showing all garbage inside. Click on each piece and drag it away from the center. Soon, you’ll reveal the lost tickets that are buried inside. Click on the tickets and they’ll go into your backpack.
OK, now run back to Main Street and enter the Web Browser Internet Cafe again. Go inside and stand next to the man who lost the tickets. Open up your backpack and find the tickets and then click on “Use”. The guy will thank you for finding them and just as he promised, he’ll give one back to you so that you can use it to take the underground tunnel tour. And that’s exactly where we go next!
EXTRA: On your way back Downtown to go to the underground tunnel tour, you can stop in at Bobo’s Clown Store again to pick up another balloon. I think it makes getting the torn picture in the tunnel a little bit easier, but this is optional.
OK, head back Downtown and go to the entrance to the underground tunnel tour. There’s a woman standing outside wearing a green beret. Stand next to her, then open your backpack and click “Use” on the ticket inside. Next, click on the gate behind you to start the tour.
The tunnel tour is very easy to do, because there’s just one path to follow. When you get to the bottom, you’ll see a lightbulb hanging down from a cable in the middle of the tunnel. Jump up onto this cable and climb to the top. You’ll see a torn piece of paper on top of another cable just to the right. This is part of the torn picture that you’ll need to unlock the secret door to the museum later in the quest. Climb all the way to the top of the cable and jump to the right. This is really easy if you’re carrying a balloon from Bobo’s Clown Store. When you pass over the torn picture, you’ll pick it up. Keep following the main tunnel until you see a stone staircase heading up out of a door. Follow the stairs to leave the tour.
The Mysterious Guy
Right after you exit the tour, you’ll meet a mysterious man standing next to the exit. He’ll tell you a story and ask you to get a job at the museum, then meet him in this same spot after nightfall. Now head up the sand to the right and you’ll see another torn piece of the picture. Pick this one up. Before leaving this area, run across the docks to the left and jump up to the top of the mast on the fishing boat to find your third piece of the torn picture. Now head back to Main Street and enter the museum.
Inside the Museum
Talk to the security guard inside the museum and he will tell you to go speak with the assistant curator. The assistant curator is up the stairs right above the entrance. Go up and talk to him. He will tell you that four paintings have been placed in the wrong wings of the museum and that he needs you to put them in their correct spots. In each wing, you can pick up one painting on the wall (the others won’t move) and take it somewhere else. Here’s where all the paintings should go.
-Move the painting from the cubism wing to the impressionism wing.
-Move the painting from the impressionism wing to the expressionism wing.
-Move the painting from the expressionism wing to the realism wing.
-Move the painting from realism wing to the cubism wing.
When you’re done placing all of the paintings, go back and speak to the assistant curator. He’ll tell you that you are hired and will take you inside the Forgery Detection Lab to begin your training. Speak to him and then he’ll tell you to select a station to begin your training. Click on the first desk to get started. Use the X-Ray device over each of the paintings until you find the one with the sketch marks underneath the painting. Use the arrows at the top to switch between the paintings and then click on the one you think is the real painting below.
In the next test, you’ll use a magnifying glass to try and figure out which painting is a fake. Look in the corners of each painting to find the signature and figure out which one is different than the others. That is the forged painting.
The third test is a photograph and you need to click on the area that shows it is a fake. Move up to the left to where the moon is and click on the dark side of the moon to prove that this photo is a fake. If this was really a picture of the moon, there would be no stars on the dark side of it.
Now move to the next station, where the museum does chemical analysis of paint samples. In this test, you select a paint sample and then it drops into the beaker. A red bar moves across and when it reaches a square, that square lights up with a color. Click on that color beaker above while the square is lit to add it into the test solution. If you do it correctly and in time, a green check mark will appear over the square. Keep going until all four squares are done correctly. Now repeat the whole process for the remaining two paint samples. Once you finish this test, your training is complete and the assistant curator will give you a key to the supply room.
Leave the forgery detection lab and walk right and then follow the signs to the statue room and security office. Walk left past the statues and follow the sign to the security office and supply closet. Walk all the way to the left and you’ll find the door to the supply closet. Use the key from your backpack to unlock it and get inside. Once you walk in, you’ll find the sixth and final piece of the torn picture, which will complete to form the image of a gargoyle head.
Now walk back to the right and go back through the statue room. Follow the sign to the main hall and then exit the museum. Now it is night time outside. Head left and go to the city docks. The mysterious guy in the had and sunglasses will still be standing where you left him. Go inside the gate to the underground tour area and then follow the tunnel back to the wooden ladder. Climb the ladder and then click on the hatch at the top. The hatch cover will appear on screen and it has a gargoyle face on it. Re-arrange the pieces on the hatch to match the version you see in the torn picture. All of the features have to match the picture exactly. When you’re done, the hatch will open and you can proceed up through it.
You’ll arrive inside the supply closet in the museum. Use your supply room key to unlock the door from the inside and then go into the hall. Watch out because the shadow of the security guard will walk by the window to the security office. Wait for her to go by and then run past the window all the way to the statue room door. Go inside and then move across the room carefully, avoiding the laser beams. You are safe from being spotted by a laser beam when you’re hiding behind something, like a statue or potted plant. Once you arrive at the far end of the room, exit to go to the main museum hall.
From here, go up and to the left to where the painting of the Scream is located. Click on the top of it and you will jump up onto the light hanging above it. All of the sudden the museum alarms will go off and the police will arrive. You’ve been framed! You’ll be placed in jail and then questioned by the police. You will take a lie detector test which is very easy to pass. Then you’ll be asked to join the chief inspector over at the museum security office.
On the way back to the museum office, stop inside Bobo’s clown shop, where you’ll find the security guard from the museum. Ask him what time he left his post and he will give you his time card. After you get it, head to the museum and go up to the security office. Once you arrive, walk to the right and click on the big computer. You’ll automatically check the security camera footage and because you have the time card from the security guard, you’ll know where to look. You will see the mysterious guy appear and walk up to the painting. Press the print screen button to get a surveillance video screen print. Then go over and talk to the investigator. She will tell you to show the picture to the people in town. Leave the museum and head right towards Bobo’s Clown Shop.
When you arrive outside the clown shop, show the surveillance video screen print to one of the mimes. The mime will pretend to play music, which is a clue that the mysterious guy you’re looking for is hiding in the jazz cafe. Go right and then enter the cafe. When you arrive inside the cafe, walk to the right and the mysterious man will be there. He will run away from you. Follow him to the right to begin a big chase.
During the chase scene, you’ll be riding on a scooter trying to catch the mysterious guy. You don’t really need to catch him during this part. All you need to do is avoid the different obstacles that appear in the road as you go by. The chase lasts for a minute or two and you’ll arrive at the Docks. The thief will escape in a waiting motor boat but will drop a key card which you will pick up.
EXTRA: keep an eye out in the beginning of the chase for Balloon Boy. He will appear up in the sky between the buildings in the background.
Your next stop is the museum. When you arrive in the main lobby, the assistant curator will be waiting for you and give you a package that arrived addressed to you. It’s a painting of Vincent Van Gogh’s Starry Night, and there’s also an x-ray device included. Open your backpack and click on the Examine button on the painting to take a closer look. Drag the x-ray device over the painting and you’ll see a secret message from the curator telling you to meet at the Pop Art Museum in Early Poptropica island. This is a fun part where you now have to leave Counterfeit Island and go to Early Poptropica. Head back outside and return to your travel balloon, which is just to the right of the museum entrance. Choose Early Poptropica on the map.
Walk left to the Pop Art Museum and then go inside. Walk a little bit to the left and you’ll find an older woman wearing purple clothes. Talk to her and she will explain a little bit about what is going on and give you a key. Exit the museum, go back to your travel balloon, and head back to Counterfeit Island.
When you arrive back in Counterfeit Island, run all the way to the right to the Countryside. You’ll see the Inspector’s house here and you can use the key that the Curator gave to you to get inside. Head upstairs and you’ll see a painting hanging on the wall. Click on it to remove the canvas and you’ll see that it’s hiding the stolen painting from the museum! But then the lights will go out. and you’ll be knocked unconscious.
When you awake, you’ll be deep inside an underground hideout. Both you and the mysterious thief will be tied to chairs and you are captives of the Black Widow, the world’s greatest art thief. The Black Widow will leave the room and then you and the mysterious guy will talk about how you were both set up by her. He’ll tell you to move your chair close to him so that he can untie you. To move your chair, click and drag your mouse to the left. It will slowly move towards the guy. Once you get next to him, you’ll both escape the chairs and he’ll suggest that you both go after the Black Widow. Head out of the room to the right.
You’ll arrive in the next room. Run all the way to the left and then jump up on the boxes while avoiding the guards. The hardest guard to sneak past is on one of the platforms right above you. You need to wait until he gets all the way to the left and then turns and starts walking right. Jump up immediately and follow him a few steps until you see a couch. Jump onto the couch and the springs will propel you to the platform above and to the left. Here you’ll see a special access panel. Use the key card you found when you were chasing the mysterious guy before to open the door. Go through the door to enter Black Widow’s private gallery. Then walk to the left to begin the final confrontation with Black Widow.
The mysterious guy will run and jump onto a platform with a handle. You need to turn the handle to raise the platform up so that he can catch her. But once he does that, the Black Widow will start dropping art onto the ground, destroying it. You need to catch the art to keep it from breaking while continuing to try and turn the handle to raise the platform. This is a really tough part to finish! If more than one million dollars of art breaks, you’ll fail and have to start this part over again. But after every four pieces you save, she’ll get really mad and then you have a few seconds to run over to the platform to turn the handle. But watch out because after a few seconds, she’ll throw a bomb towards you. You need to avoid getting hit by the exploding bomb and then return to the middle to try and catch four more pieces of art. Keep repeating the cycle until you raise the platform all the way to the top.
Once you’re done, the Black Widow will be captured! You’ll appear inside the Internet Cafe and the Curator will be there. She’ll tell you to meet her at the museum. Go there and then the Curator will show you that the museum has been the secret hiding place for some of the most famous works of art in the world. You’ll receive the medallion for finishing Counterfeit Island. Congratulations!
-Video from youtube
-infomation from:http://poptropicasecrets.com/poptropica/poptropica-counterfeit-island-walkthrough/
Monday 8 November 2010
Poptropica 24 Carrot Island Walkthrough
Entry Area and Carrot Farm
As soon as you arrive on 24-carrot island, go left to the Carrot Farm. Walk past the farmer and jump up onto the roof of the house and then go down the chimney. When you get inside the house, go to the right past the couch and you’ll get an Empty Bowl. Now go back up the chimney and outside the house. Go right to return to the starting area. Go to the right and then head inside the Carrot King Diner. Talk to the waitress right by the door and ask her to fill your bowl with milk. Then go back outside and return to the Carrot Farm. Go back into the house through the chimney.
This time, go to the right. You will automatically place the bowl of milk on the floor where you picked it up. Go to the right and jump up onto the second floor and then run to the left over to where the bathtub is. Turn on the water in the bathtub and a cat will jump out of the tub. Walk slowly behind him to “chase” him downstairs and then follow him there. He will see the bowl of milk and drink from it and then Meow. Now he’s your friend for life and will follow you anywhere. Go back outside the house and head right to the main entry area.
Now go right past the diner and the theater and go into Charlie’s Carrot Surplus Co. Walk to the right and talk to the woman standing next to the counter wearing the apron. Tell her you found her cat (his name is Whiskers) and then she will give you a crowbar.
Go back outside and run to the right. Follow the sign to the Factory. When you get there, keep running to the right. Jump up the left side of the factory to the roof and you will find the Vent Blueprint. You don’t really need it but it can help you navigate the vents inside the factory if you get a little lost. Jump down the right side of the building and you’ll see a pipe near some old barrels floating in the water. Since you have the crowbar, just click on the lid of the pipe and you will pry it open. Then you will head inside.
Getting Into the Factory
Run left through the pipe and pick up the Carrot Transporter. You won’t really need this either, but it’s cool to have. Now jump up the left side of the pipe and then right to the right back over the valves that open and shut. The trick to get over these is to stand at the edge and be patient. Start running just as they’re closing and do one at a time. Some of them are tricky because they open and shut pretty fast.
Keep going and you’ll see a giant rat. He’s very easy to avoid if you jump up into the little section of pipe that goes above. You can go down the other side and keep going left. Jump up through the top and you’ll be inside a dark room inside the factory.
Inside the Factory
The Machine Room
Run over to the left and stand in front of the Master Engine panel. There are three levers on the machine and they are all in the up position.. Move the left lever so that it is midway between up and down. The little green light above it will light up. Move the middle lever all the way down and the right lever to the same position inbetween up and down as you did with the lever on the left. All three green lights will light up and then the main lights in the room will go on and the master engine will start moving.
Head over to the right side of the room and jump up on the boxes. Jump up to the left onto the platform and then onto the top of the three barrels. A giant mechanical arm will come by and when it does, jump up onto that. It will come to a platform on the right and when it does, jump off onto the platform and enter the open vent.
The Vent
The vent is a little bit like a maze where you can only see a little bit in front of you as you go. It’s pretty easy to get through and if you get stuck you can just ue the vent blueprints that you found outside. Head down and to the left and keep going until you see part of the passageway that is covered in ice. Go up and through that passageway and then down the other side. You’ll quickly come to where there is a pair of wire cutters on the ground. Run over them to pick them up. Keep going down and to the right and you will arrive at another grate in the vent. Click on it to go through.
Security System
You’ll arrive on a platform with a sign that says Security System and where the word enabled is lit up. Jump down onto the floor and very quickly a flying security robot will find you and then zap you. You’ll turn white and disappear and then emerge in a refrigerated room. Over to the right is a panel labeled Security System. Click on that to use the wire cutters. Cut all three wires (red, green and yellow) to disable the system. Now go to the right and jump up to the top where there is a grate you can exit to go back into the Vent.
Packing Room
Jump up into the vent and head up and to the right. You should quickly come to a new vent grate. Go inside and you’ll be in another room of the factory where the carrots are put in crates. You need to jump through a few open chutes where carrot crates come flying through. Stand on the edge of each chute and wait for the crates to stop falling before proceeding to the next one. The crates come in groups of different numbers. It’s easy to figure out the patterns if you’re patient and make it all the way through. Go to the right and jump down onto the factory floor. Then go left.
Soon you’ll find a girl wearing a set of metal rabbit ears and strange swirly glasses. Click on her and say, “Hey, What’s that behind you?” You’ll see a close-up of the top of the rabbit ears. There’s a little power button in the middle. Press that to turn the ears off and the girl will no longer be under their hypnotic power. She will get a printout from the giant machine that gives you the system password for the computer which is: fuzzybunny. Now go a little to the left and jump back up to the vent grate where you entered. Click on it to go back into the vents.
Return to the Security Robot Room
OK now you want to head back to the same place you were in before where the security robot zapped you so use your vent blueprint if you need to and get back to that same entrance and go inside.
Because you disabled the security system, the robot will not bother you. Go to the bottom right where you see a doorway and a sign that says, “Authorized Bunny Drones Only” When you try to go through the door, you will drop through a trap door in the ground because you are not an authorized bunny drone. That’s ok, we’re about to take care of that. You will land in a new factory room. Jump down to the left and you will land on a conveyer belt. Head to the right and be careful to avoid the giant presses that come crashing down or you will get squashed. There’s also some hot carrot juice that comes out that will burn you if you get hit. Once you get past these things, jump up on top of the steel girder and you will see a bunny ears hat. Run over it to pick it up. These are drone ears just like all the other people in here are wearing. Go ahead and put them on now and then go through the Exit.
You’ll arrive back in the room that had the security robot and the trap door. Now, while you’re wearing the bunny drone ears, go back to the big doorway. This time, you’re authorized and you can get inside.
Dr. Hare
You’ll be standing next to Dr. Hare. He thinks you’re one of his drones and tells you to start the launch sequence for his big spaceship. Jump up the spaceship. There will be a platform on the right with a big computer on it and a guy wearing the drone ears next to it. Click on him and say, “Look, a giant bunny!” You’ll zoom in on his ears. Press the power button to turn them off. Then click on the computer and enter the password, which is fuzzybunny. It will then ask you to enter a command. The command is on a sticky note on the computer and it is launch rabbot. Make sure you spell it just like that. It’s rabbot and not rabbit. Rabbot is the name of the robot spaceship.
The robot spaceship will launch and then you will be able to control it with the joystick on the computer. Now you want to try and crash the spaceship by moving it into the path of the oncoming asteroids. Each time you hit one, Dr. Hare will yell at you. After you hit four asteroids, the robot spaceship will explode and Dr. Hare will fly off into space. You did it! Now follow the guy up the rope and out of the factory.
You’ll be back in the main area standing in front of the gas station, but now 24 Carrot Island is bright and colorful again. Go all the way to the left and talk to the mayor. He will thank you and give you a medallion for saving the town. Congratulations!
-Video from Youtube
Infomation from:
http://poptropicasecrets.com/poptropica/poptropica-24-carrot-island-walkthrough/